tag:blogger.com,1999:blog-4263417850143119047.post7320115658067219251..comments2023-04-03T02:18:14.226-05:00Comments on The Bitter Old Noob: An EVE Online Blog: Making Factional Warfare Work In EVE: Realistic PoliticsCrovanhttp://www.blogger.com/profile/02467605440276120351noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4263417850143119047.post-72269330566503397342010-03-18T11:11:23.138-05:002010-03-18T11:11:23.138-05:00So here we are two years later - how has it stacke...So here we are two years later - how has it stacked up in your opinion? We have a corp that is looking to get involved, but what I have read so far seems rather lack-luster.Charles Schultzhttps://www.blogger.com/profile/07973399674184183130noreply@blogger.comtag:blogger.com,1999:blog-4263417850143119047.post-27020069016237897702008-03-26T13:37:00.000-05:002008-03-26T13:37:00.000-05:00It does indeed seem that there are a lot more back...It does indeed seem that there are a lot more background storied being introduced as news items lately, and many of them are leaning towards factional tensions. It seems like they are building tension one event at a time, similar to the increase in tensions preceding the first Iraq war. It would be great if there was enough back story that people could follow the in-game news events and make predictions about certain NPC's and factions are going to react. Right now, there's just not enough storyline to allow educated speculation on how the NPC world will react in any situation. Eve has a really great theme and it could be developed a lot better to encourage more roleplay. I'm sure you're right about the Atlanta office and the White Wolf people being tasked to spice up the flavor of the Eve backstory. I hope they are.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4263417850143119047.post-75615443872414442182008-03-18T12:24:00.000-05:002008-03-18T12:24:00.000-05:00Good post! You make very good points about Faction...Good post! You make very good points about Factional Warfare without going into the various mechanics by which it would operate. I would love to see the backstory and details of the empires expanded for no reason other than the fact that it makes for good reading.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4263417850143119047.post-39026819441619241252008-03-18T03:36:00.000-05:002008-03-18T03:36:00.000-05:00Who is to say that faction warfare would be best e...Who is to say that faction warfare would be best employed in the PvE environment?<BR/>Couldn't it be employed as a tool to introduce more people into PvP whereby you have certain "front lines" in the war against an opposing faction. Where constant warfare is allowed and the teams are split by race, allowing People to go to these areas looking for trouble in their own time. There could also be twice daily battles arranged in these areas, announced over the the server which could be waged over strategic points.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4263417850143119047.post-79724234219865420842008-03-15T21:35:00.000-05:002008-03-15T21:35:00.000-05:00I tend to think there a lot of unanticipated chall...I tend to think there a lot of unanticipated challenges about Faction warfare.<BR/> I would imagine that one of them would be how to reward the players for helping one faction. While at the same time having the faction the player runs against punish the player without cutting off vast areas of the game. The last thing CCP wants to do is punish players for participating.<BR/> The other would be how to do this while still keeping 0.0 attractive. This I think CCP have seen, they have at least mentioned that they don't want the 0.0 action to lose its place in the game.<BR/> Of course while you're waiting for on-demand pvp, you could always join the channel redversusblue and check us out....<BR/><BR/> *ahem* shameless plug.<BR/><BR/>Fly Smart,<BR/><BR/>QuincyQuincy Tawharrhttps://www.blogger.com/profile/09089104341375494798noreply@blogger.comtag:blogger.com,1999:blog-4263417850143119047.post-82219441151959173882008-03-15T20:30:00.000-05:002008-03-15T20:30:00.000-05:00Beyond the role-play aspect, I could see CCP use f...Beyond the role-play aspect, I could see CCP use faction warfare to revitalize low-sec. <BR/><BR/>Let's say several pirate factions set-up or take over a station in a low sec system. Only player aligned with that faction would be allowed to dock and use that station services. Then it's up to the player to expand the faction control of low-sec by taking over the other stations, using the same system as in 0.0, without the POS system. Whoever bring the station to minimum health get to take it for his faction, it's up to the other players to defend it.<BR/><BR/>Once a faction control all or the majority of the stations in a system, that faction get sovereignty over the system. People of that faction can get missions from faction npcs and can mine in belts without harrassment from rat. <BR/><BR/>If someone from another faction engage in combat in that system, say with missioners, miners, or defenders, npc rats from that the sovereign faction of that system would launch from the station to help the defending player(s) (add dps, like gate sentries if you will).<BR/><BR/>Then it's up to the players to expand the faction control of low-sec by taking adjacent system, like a game of RISK if you will. Various bonuses could be granted by the faction to its affiliated players depending on how many stations and systems it controls.<BR/><BR/>Such a sytem i think would bring lots of player to low-sec thanks to the role-play aspect, missions, bonuses, added protection from faction npc rats. This in turn would please player pirate corps as it would mean more targets, hence causing a renaissance of low-sec.<BR/><BR/>Well maybe, what do you think?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4263417850143119047.post-5725398696523052192008-03-15T18:46:00.000-05:002008-03-15T18:46:00.000-05:00Great article Crovan. I'm surprised the comments t...Great article Crovan. I'm surprised the comments thread isn't longer then this.<BR/><BR/>Might point is in the same line as alessandra. I think that the CCP is working with the its folks in the Atlanta office to create some additional depth to the EVE storyline in order to have a full and interesting background; one further developped then we have it now. If that's the case, we should see more and better chronicles published soon.<BR/><BR/>/me crosses his fingers and toes!<BR/>=)CrazyKinuxhttps://www.blogger.com/profile/17787815504812195151noreply@blogger.comtag:blogger.com,1999:blog-4263417850143119047.post-51977026202270522342008-03-15T09:18:00.000-05:002008-03-15T09:18:00.000-05:00Good post!They have asked for player input multipl...Good post!<BR/><BR/>They have asked for player input multiple times, so it is obvious they did not have an ultimate solution for an implementation successful on all levels. Consequently I would not be surprised if this introduction will keep taking longer as ideas will be have to be revamped, again and again.<BR/>Let's hope they will use this extra time to "get it right" at implementation ;=)Anonymousnoreply@blogger.com