Monday, March 29, 2010
End of March Update
First off, I haven't forgotten about the Daredevil, but PRAX's current axtivities mean I haven't had as much time to fly it of late.
Now, on to what I have been working on. The infrastructure for the return of The Drone Bay is quickly being put into place. I have a domain, and have taken over the pre-existing libsyn account.
Al has put down the healbot and picked up the missile and (mining) laser again. He has joined me in The Praxis Initiative, so lols are guaranteed to ensue. If you are interested in finding ois what PRAX is all about and whether we may be a fit for you, check out the in-game channel 'PRAX'. We are newer player friendly, but also have our share of veterans and one bitter old noob.
Now, on to what I have been working on. The infrastructure for the return of The Drone Bay is quickly being put into place. I have a domain, and have taken over the pre-existing libsyn account.
Al has put down the healbot and picked up the missile and (mining) laser again. He has joined me in The Praxis Initiative, so lols are guaranteed to ensue. If you are interested in finding ois what PRAX is all about and whether we may be a fit for you, check out the in-game channel 'PRAX'. We are newer player friendly, but also have our share of veterans and one bitter old noob.
Monday, March 15, 2010
Right Click, Return to The Drone Bay
The time approaches. My EVE-related synapses have been warmed once more.
As mentioned, I've talked to CK about bringing TDB back from beyond the grave, and Al has put down his (admittedly l33t) tree-healing buttons long enough to resub to EVE.
My reason in writing this is not to officially announce the show's return, as we're not nearly there, yet. What I am after is feedback from you, the once and (hopefully) future listeners. So, please tell me, via comment, eve mail, email, twitter, or candygram, what you think we should consider changing as we look to the podcast's future. I assume regularity and consistency is number one, but I am speaking more in terms of content.
Oh, and while I am more than happy to take convos, as many of you know, understand that if I don't accept or don't respond, it's likely that boat violence is to blame.
As mentioned, I've talked to CK about bringing TDB back from beyond the grave, and Al has put down his (admittedly l33t) tree-healing buttons long enough to resub to EVE.
My reason in writing this is not to officially announce the show's return, as we're not nearly there, yet. What I am after is feedback from you, the once and (hopefully) future listeners. So, please tell me, via comment, eve mail, email, twitter, or candygram, what you think we should consider changing as we look to the podcast's future. I assume regularity and consistency is number one, but I am speaking more in terms of content.
Oh, and while I am more than happy to take convos, as many of you know, understand that if I don't accept or don't respond, it's likely that boat violence is to blame.
Sunday, March 14, 2010
Faction Frigates: Dance With the (Dare)Devil Part 1
As promised, the first installment on faction frigates will cover the ship that has quickly become my favorite, the Daredevil.
The Daredevil recently defected from the Angel Cartel and became the Serpentis frigate. It is a mean little beastie, to say the least, and is quite easy on the eyes, provided you dig spikes.
The ship requires Gallente Frigate and Minmatar Frigate, and you're going to want Small Hybrid Weapons, for reasons that will become clear.
The ship's bonuses are rather unique and include:
Special Ability: 200%(!) bonus to Small Hybrid Turret damage
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff per level
Minmatar Frigate Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level
What this boils down to is a ship whose webs have forgotten it isn't still 2008, whose damage is 150% that of a Taranis with any given hybrid, and whose turrets have a tasty falloff bonus.
The way I have discovered I like to fly this ship is very similar to how Taranises were flown pre-web-nerf. Whether that means rails or blasters is up to the individual user. I have both a rail and a blaster setup that I've come to prefer, both of which were heavily inspired (and some bits outright stolen) from the fitting forums on SHC.
Some basic things to remember:
1. Resist the urge to dual-prop. Dramiels, Comets, Taranises all dual-prop. The DD doesn't, at least not for soloing. You will not be fast enough under AB power to make up for the 90% speed reduction your webs can easily get.
2. Range Control is Life. As with the Dramiel, the DD has the ability to control range on anything other than a very savvy Dramiel or Slicer, or a long range, high speed scrammer like a Crow or Ares. Use the extra range your guns have. It can make or break you against other close-range frigates.
3. Know Your Limits. The Daredevil may be able to crank out about 400DPS overloaded, but a well tanked cruiser with small weapons is still going to eat your lunch if you aren't careful.
In the next installment, I'll discuss some more specific fittings and tactics. Until then, I'll leave you with the overall pros and cons.
Pros: Hits like a runaway truck, webs like it's two years ago, can get decent EHP
Cons: 100+ million price tag, Not the fastest ship, Hard to get fights (even Drams run for the hills, I find), not nearly up to AF durability, and perhaps a bit shy of Dramiel EHP
The Daredevil recently defected from the Angel Cartel and became the Serpentis frigate. It is a mean little beastie, to say the least, and is quite easy on the eyes, provided you dig spikes.
The ship requires Gallente Frigate and Minmatar Frigate, and you're going to want Small Hybrid Weapons, for reasons that will become clear.
The ship's bonuses are rather unique and include:
Special Ability: 200%(!) bonus to Small Hybrid Turret damage
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff per level
Minmatar Frigate Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level
What this boils down to is a ship whose webs have forgotten it isn't still 2008, whose damage is 150% that of a Taranis with any given hybrid, and whose turrets have a tasty falloff bonus.
The way I have discovered I like to fly this ship is very similar to how Taranises were flown pre-web-nerf. Whether that means rails or blasters is up to the individual user. I have both a rail and a blaster setup that I've come to prefer, both of which were heavily inspired (and some bits outright stolen) from the fitting forums on SHC.
Some basic things to remember:
1. Resist the urge to dual-prop. Dramiels, Comets, Taranises all dual-prop. The DD doesn't, at least not for soloing. You will not be fast enough under AB power to make up for the 90% speed reduction your webs can easily get.
2. Range Control is Life. As with the Dramiel, the DD has the ability to control range on anything other than a very savvy Dramiel or Slicer, or a long range, high speed scrammer like a Crow or Ares. Use the extra range your guns have. It can make or break you against other close-range frigates.
3. Know Your Limits. The Daredevil may be able to crank out about 400DPS overloaded, but a well tanked cruiser with small weapons is still going to eat your lunch if you aren't careful.
In the next installment, I'll discuss some more specific fittings and tactics. Until then, I'll leave you with the overall pros and cons.
Pros: Hits like a runaway truck, webs like it's two years ago, can get decent EHP
Cons: 100+ million price tag, Not the fastest ship, Hard to get fights (even Drams run for the hills, I find), not nearly up to AF durability, and perhaps a bit shy of Dramiel EHP
Thursday, March 11, 2010
Coming Soon: Faction Frigates and You
Apologies to anybody who saw just the accidenital post with only half the subject.
My recent return to active EVE-playing has consisted almost exclusively of frigate-scale FacWar activity. As a result, I have spent a tidy pile of ISK on some shiny new faction frigs.
In the coming days, I plan to share my thoughts, experiences, and any kills/losses of these shiny beasts. Some are kitted out with faction mods, and some are more budget-friendly (yes, that is possible!).
The current ships on the menu are the Federation Navy Comet, Daredevil, and the FotM Dramiel. Between my characters, I can fly most faction frigs, but 800m spent on half a dozen of them should sate me for now, unless someone feels like throwing another ship my way.
For the next round after these, I am open to suggestions. I know I should give the Slicer a whirl, but I'll need a few days at least to sort my small laser spec skills, first.
Stay tuned for some pimpalicious friggy goodness!
My recent return to active EVE-playing has consisted almost exclusively of frigate-scale FacWar activity. As a result, I have spent a tidy pile of ISK on some shiny new faction frigs.
In the coming days, I plan to share my thoughts, experiences, and any kills/losses of these shiny beasts. Some are kitted out with faction mods, and some are more budget-friendly (yes, that is possible!).
The current ships on the menu are the Federation Navy Comet, Daredevil, and the FotM Dramiel. Between my characters, I can fly most faction frigs, but 800m spent on half a dozen of them should sate me for now, unless someone feels like throwing another ship my way.
For the next round after these, I am open to suggestions. I know I should give the Slicer a whirl, but I'll need a few days at least to sort my small laser spec skills, first.
Stay tuned for some pimpalicious friggy goodness!
Labels:
daredevil,
dramiel,
EVE Online,
faction frigates and you,
fittings,
navy comet
Saturday, March 6, 2010
Back...again
So, I have once again returned to mother EVE. Yes, I am still playing WoW, but I've scaled it back to raiding a couple nights a week, mostly. EVE is where I belong for a variety of reasons, and now that my life is in a place where I can play again, I'm glad to be back.
Part of my return definitely centers around the dusting off of The Praxis Initiative [PRAX]. PRAX was my first corp, and I still credit it with keeping me hooked on the game in the early days that claim so many new players. I hope to be able to pass on some of what I have learned and help others the way the corp helped me...oh...and pretty blue explosions. Always with the pretty blue explosions.
Also, in related news, I've talked to both Al and CK. Maybe, just maybe, The Drone Bay will come screaming back from the ether to assault your mp3 listening device with terrible jokes.
In other other news, since some have asked, I didn't apply to the commentary cast of AT8. I wanted to, but I am just not going to have the vacation time for it, this year.
Part of my return definitely centers around the dusting off of The Praxis Initiative [PRAX]. PRAX was my first corp, and I still credit it with keeping me hooked on the game in the early days that claim so many new players. I hope to be able to pass on some of what I have learned and help others the way the corp helped me...oh...and pretty blue explosions. Always with the pretty blue explosions.
Also, in related news, I've talked to both Al and CK. Maybe, just maybe, The Drone Bay will come screaming back from the ether to assault your mp3 listening device with terrible jokes.
In other other news, since some have asked, I didn't apply to the commentary cast of AT8. I wanted to, but I am just not going to have the vacation time for it, this year.
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