Showing posts with label council of stellar management. Show all posts
Showing posts with label council of stellar management. Show all posts
Friday, March 21, 2008
EVE's Council of Stellar Management: Making E-Democracy Work
Recently, the EVE Online official forums have been awash with thread after thread about the CSM, and how this or that single detail needs serious review. Some of those concerns are valid, in my view, but many are based on faulty premises when translating the real world ideas of representation to the online community. CCP's undertaking means they are now charged with the unique challenge of predicting the outcome of something nobody has seen before. The following entry will be cross-posted onto the EVE Forums, but I put it here in order to have it all in one place (character limits on the forums and whatnot. Be warned, this is not a short entry, but the big bullet points will be bolded, so you can dodge parts of the incoming wall-o-text. My current concerns and suggestions are as follows:
1. Give Non-Forum, Non-EVE-Mail Means to Contact Representatives: This is a practical point for the preservation of the sanity of those elected. Be it a separate Councilman (or woman) character, or a dedicated out of game e-mail, something as an alternative to in-game conversation and EVE-Mail spam will be critical to allow the CSM members to actually continue to enjoy playing the game.
2. Support and Facilitation of Pre-Election Discussion Make the candidate's chosen character names public. There are many player media outlets out there that would love to have a chance at setting up some interviews/discussions/debates, but we need the info in order to set it up. Also, since I understand that CCP may want to stay out of the campaigning and interviews with their own volunteers, make some other means on the official website to publish articles, link podcasts, and schedule debates. A sub-forum would be ideal.
3. Campaign Rules, or Lack Thereof: It really matters little to me whether CCP does or does not regulate campaign tactics and financing, but what rules are present need to be firmly laid down and strictly followed. Any leeway in the first election will mean an ever-increasing number in the future. Two months is not long to campaign, as-is, and candidates should have their rules (or statement that there are no rules) ASAP.
4. Constituency: While there are advantages to the universal representation scheme currently offered, constituency is something worth discussing. Constituencies are sub-divisions of the whole that would choose their own representatives. Most elected legislative bodies work this way. I generally like the idea of making sure that voices from various areas and walks of EVE life are heard, but I think this idea runs into a few problems. The biggest issue I see is the division of the constituencies themselves. There is no single way to divide EVE players into neat groups. Do you divide industrialists, miners, and pvpers? Many players are some combination of the above, and even those who are reasonably dedicated will often branch out into other fields. These are not hard and fast distinctions, as they depend solely on self-identity. Territorial and Empire vs. Alliance space distinctions bring up similar concerns. In short, this might be something to consider in the future, but I think CCP is wise to keep clear of it for now.
5. Improved Referendum: While the system in the CSM for suggestions from the outside is not a true referendum, I think the term still works for what we have here. Basically, if five percent of the accounts in EVE vote that Issue X should be brought forth to the CSM and CCP, it simply happens. No approval of a CSM member is required. In an ideal situation, the CSM will be diverse enough that most worthy topics will make it through without recourse to referendum, but the best course is usually to expect the best and prepare for the worst. In this case, I am not sure a percentage is the right answer. It may work in the real world for this sort of thing, but EVE's populace is so small and ever-changing that five percent could vary by hundreds of votes from month to month. For the sake of the sanity of those monitoring the referendums at CCP, as well as simplicity's sake, I recommend a flat number that is reasonably achievable, say 7,500 as a ballpark.
6. Term Limits: Incumbency, combined with a lack of term limits, leads to stagnation of political innovation in the real world, as well as a significant boost to the grip that lobbyists have over representatives. With CCP being so keen on progress and new ideas, I believe a hard term limit of somewhere between two and four terms is ideal.
7. Realistic Expectations: The Virgin Worlds interview with Pétur Óskarsson demonstrated to me that CCP has a realistic outlook, namely that the CSM will be an immense undertaking to organize and implement, and may well not be considered a "success" by the community within the first year. This is a good thing. I tend to agree that it is unlikely we'll see anything earth-shattering (at least in a good way) from the CSM for a year or so. Patience is key here.
1. Give Non-Forum, Non-EVE-Mail Means to Contact Representatives: This is a practical point for the preservation of the sanity of those elected. Be it a separate Councilman (or woman) character, or a dedicated out of game e-mail, something as an alternative to in-game conversation and EVE-Mail spam will be critical to allow the CSM members to actually continue to enjoy playing the game.
2. Support and Facilitation of Pre-Election Discussion Make the candidate's chosen character names public. There are many player media outlets out there that would love to have a chance at setting up some interviews/discussions/debates, but we need the info in order to set it up. Also, since I understand that CCP may want to stay out of the campaigning and interviews with their own volunteers, make some other means on the official website to publish articles, link podcasts, and schedule debates. A sub-forum would be ideal.
3. Campaign Rules, or Lack Thereof: It really matters little to me whether CCP does or does not regulate campaign tactics and financing, but what rules are present need to be firmly laid down and strictly followed. Any leeway in the first election will mean an ever-increasing number in the future. Two months is not long to campaign, as-is, and candidates should have their rules (or statement that there are no rules) ASAP.
4. Constituency: While there are advantages to the universal representation scheme currently offered, constituency is something worth discussing. Constituencies are sub-divisions of the whole that would choose their own representatives. Most elected legislative bodies work this way. I generally like the idea of making sure that voices from various areas and walks of EVE life are heard, but I think this idea runs into a few problems. The biggest issue I see is the division of the constituencies themselves. There is no single way to divide EVE players into neat groups. Do you divide industrialists, miners, and pvpers? Many players are some combination of the above, and even those who are reasonably dedicated will often branch out into other fields. These are not hard and fast distinctions, as they depend solely on self-identity. Territorial and Empire vs. Alliance space distinctions bring up similar concerns. In short, this might be something to consider in the future, but I think CCP is wise to keep clear of it for now.
5. Improved Referendum: While the system in the CSM for suggestions from the outside is not a true referendum, I think the term still works for what we have here. Basically, if five percent of the accounts in EVE vote that Issue X should be brought forth to the CSM and CCP, it simply happens. No approval of a CSM member is required. In an ideal situation, the CSM will be diverse enough that most worthy topics will make it through without recourse to referendum, but the best course is usually to expect the best and prepare for the worst. In this case, I am not sure a percentage is the right answer. It may work in the real world for this sort of thing, but EVE's populace is so small and ever-changing that five percent could vary by hundreds of votes from month to month. For the sake of the sanity of those monitoring the referendums at CCP, as well as simplicity's sake, I recommend a flat number that is reasonably achievable, say 7,500 as a ballpark.
6. Term Limits: Incumbency, combined with a lack of term limits, leads to stagnation of political innovation in the real world, as well as a significant boost to the grip that lobbyists have over representatives. With CCP being so keen on progress and new ideas, I believe a hard term limit of somewhere between two and four terms is ideal.
7. Realistic Expectations: The Virgin Worlds interview with Pétur Óskarsson demonstrated to me that CCP has a realistic outlook, namely that the CSM will be an immense undertaking to organize and implement, and may well not be considered a "success" by the community within the first year. This is a good thing. I tend to agree that it is unlikely we'll see anything earth-shattering (at least in a good way) from the CSM for a year or so. Patience is key here.
Thursday, March 6, 2008
EVE's Player-Elected Council, and What it Means to You
EVE Online's Council of Stellar Management (video link) has been a long time coming. The first official mentions of it came after the infamous T20 incident, where a CCP dev was found to have illicitly aided the alliance he played the game with through spawned equipment and ship blueprints. CCP took a sound PR beating on every venue imaginable, partially due to the incident itself, and partially due to the banning of the French hacker who uncovered the secret, who happens to be wanted in at least two major western countries.
Motivation aside, the Council represents the chance for a game company to do something truly revolutionary. Many MMO players claim to have devs who listen to their input, but, to the best of my knowledge, none have established a player council chosen by the players themselves to represent the concerns of the customers to the company. It shouldn't be terribly surprising that CCP is leading the way with EVE Online. CCP does not merely think outside the box. Instead, thinking inside the box causes some sort of cognitive dissonance in Iceland, it seems, so CCP has set up a small village outside the box for their devs to live in.
According to a fresh announcement, voting for the CSM will begin in May. While I am excited about the prospects that this council holds for the future of EVE and the MMO genre as a whole, I can't help but be a bit nervous about the process. Like any person sufficiently educated in politics and history, I am very apprehensive about democracy, even in its more representative forms, and when you combine the unique issues of the internet into the mix, we could see a council elected that is largely useless to the community, unless CCP can drive voter turnout and voter education.
Unlike real elections where any buffoon can be elected, so long as they have enough sense to choose a good staff, in this case it is those elected who are expected to dispense the expertise. Nobody is under any illusions that most elections are anything but a popularity contest, especially in the age of mass media. Anyone wishing to dispute that point should read up on the 1960 race between Kennedy and Nixon. Perhaps it is my own inherent cynicism toward government, but I don't think nine players elected for having the best forum campaign will necessarily represent us the best. That said, with nine seats, the chances of getting at least one or two players on who talk sense is rather high. When I find the candidates who do, count on seeing them promoted in this blog.
Cynicism aside, CCP clearly sees the limitations of an elected body in this instance as well, especially an elected body made up of amateurs who just happen to be really into internet spaceships, but know little about the realities of running an MMO. Thus, the council will be limited to a largely advisory and liason role, which is probably the best choice for now. That said, I also fear that what we may end up with is CCP tuning in on the views of the CSM to the exclusion of the concerns of the rest of their players who might disagree. Only time will tell on that score. CCP does generally well with listening to the requests of their players (even the bad ones, unfortunately), so I am hopeful, but my gamer cynicism only allows me to approach this council with extreme caution.
Also, I may sell campaign ads on the podcast for the nominal fee of 1 billion ISK...or maybe a Moros.
Motivation aside, the Council represents the chance for a game company to do something truly revolutionary. Many MMO players claim to have devs who listen to their input, but, to the best of my knowledge, none have established a player council chosen by the players themselves to represent the concerns of the customers to the company. It shouldn't be terribly surprising that CCP is leading the way with EVE Online. CCP does not merely think outside the box. Instead, thinking inside the box causes some sort of cognitive dissonance in Iceland, it seems, so CCP has set up a small village outside the box for their devs to live in.
According to a fresh announcement, voting for the CSM will begin in May. While I am excited about the prospects that this council holds for the future of EVE and the MMO genre as a whole, I can't help but be a bit nervous about the process. Like any person sufficiently educated in politics and history, I am very apprehensive about democracy, even in its more representative forms, and when you combine the unique issues of the internet into the mix, we could see a council elected that is largely useless to the community, unless CCP can drive voter turnout and voter education.
Unlike real elections where any buffoon can be elected, so long as they have enough sense to choose a good staff, in this case it is those elected who are expected to dispense the expertise. Nobody is under any illusions that most elections are anything but a popularity contest, especially in the age of mass media. Anyone wishing to dispute that point should read up on the 1960 race between Kennedy and Nixon. Perhaps it is my own inherent cynicism toward government, but I don't think nine players elected for having the best forum campaign will necessarily represent us the best. That said, with nine seats, the chances of getting at least one or two players on who talk sense is rather high. When I find the candidates who do, count on seeing them promoted in this blog.
Cynicism aside, CCP clearly sees the limitations of an elected body in this instance as well, especially an elected body made up of amateurs who just happen to be really into internet spaceships, but know little about the realities of running an MMO. Thus, the council will be limited to a largely advisory and liason role, which is probably the best choice for now. That said, I also fear that what we may end up with is CCP tuning in on the views of the CSM to the exclusion of the concerns of the rest of their players who might disagree. Only time will tell on that score. CCP does generally well with listening to the requests of their players (even the bad ones, unfortunately), so I am hopeful, but my gamer cynicism only allows me to approach this council with extreme caution.
Also, I may sell campaign ads on the podcast for the nominal fee of 1 billion ISK...or maybe a Moros.
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