Thursday, February 7, 2008

Don't Lynch Zulupark...

I'm sure Zulupark is ready for CCP to hire a new content dev to make the dev blog posts that get the community running for their pitchforks and torches.

The proposed changes, while far from perfect, I think still represent a step in the right direction as far as CCP's mindset goes. Yes, the Amarr lack some punch, currently. The reduction of base armor resistances will help that, full stop. Yes, the shield explosive nerf does represent a sort of stealth boost to Minmatar, but it's hardly earth-shattering. I think it's a fairly safe bet that we'll see these changes on TQ in the next major update, with perhaps only minor tweaking of the percentages (10% down to 7.5%, for example).

The ship slot changes have drawn slightly less bile and pitchfork-waving from the community, but still have some major flaws. Yes, the Deimos change is silly. It would be much better to lose that high slot than one of the lows, especially with the pretense of making it a tanking boat with the new rep bonus. No, it's not really feasible to fit that fifth turret on the Moa and Omen hulls without a corresponding change in grid. All the same, though, after following the early part of the thread, it seems that CCP is actually paying attention to what is being said, and I have this funny feeling in the pit of my stomach that tells me they may do something about it, either that or I had some bad sushi.

2 comments:

  1. Don't forget the best part: another turret for the Ferox!!

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  2. Fair enough. The poor, maligned Ferox is indeed getting a nice boost. How long before we start seeing passive blaster Feroxes, I wonder?

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