I knew this was coming, since I had to sign the legal paperwork awhile ago, but I participated in the Tabula Rasa Base Announcement Contest. I have barely had time to play EVE the last couple of weeks, so the fact that the results have been posted escaped me. I look to get some sweet swag off this gig.
I am so witty!
Tuesday, May 6, 2008
Attention All Personnel...
Monday, April 28, 2008
The Drone Bay Podcast: Episode - I Smell BACON!


The Drone Bay #8 (Click to Download/Play)
Episode 8: I smell BACON!
Episode 8 is here, and it's time to fry up some eggs, because BACON's on the plate!
Bring on the Drones:
In the weekly recap, the big news is the Re-Release of BACON.
The DON'T PANIC topic for this week is the interface. Learn to set up your overview, and also don't miss Crovan and CK's number one interface tip for surviving in 0.0/lowsec!
Mail gets answered, as usual. Keep sending us questions/comments! Also, please review us on iTunes. We're in the "New and Notable" section under Games and Hobbies already. Thanks for the support so far! Also, if you have an idea for a mini-segment (2 minutes or under), then record it as an MP3 and send it to one of the e-mail addresses below. We'd love to get some good listener content!
No bloopers, but a fitting outro track.
Contact Info:
GAX Online Group:
The Drone Bay
E-Mail:
dronebay|at|gmail.com (comments/questions for everyone)
crovan|at|eve-mail.net
crazykinux|at|gmail.com
alsedrech|at|gmail.com
Skype:
Dronebay
Blogs:
Bitter Old Noob (Crovan)
CrazyKinux’s Musing
The Littlest Drone (Alsedrech)
Sunday, April 27, 2008
The Blog Is Not A Lie!
Approximately one whole month after my last entry, I return to tell you that I still live, breath, and plan to write about EVE.
For those who have not heard via The Drone Bay Podcast, I am now in the employ of Massively as a weekly columnist. My first column should appear just a few hours after this post. Also, the podcast is coming along well, and thanks to all my readers who helped give us the moral support we needed early on. It's really made a big difference.
I plan to get the blog going in a regular fashion again now that I have a handle on my internet and RL obligations, so watch this space!
-C
Friday, March 28, 2008
The Drone Bay: Episode 4 - Bacardi Related Shenanigans in Space


The Drone Bay #4 (Click to Download/Play)
The Drones have gone rogue in Episode 4! This week the team is back together, and Al puts his sobriety in danger by drinking every time Crovan screws up a segment intro. Will his liver survive? Find out in this week's Drone Bay Podcast!
Bring on the Drones:
In the weekly recap, the team discusses the forum threads on the CSM, the fake RA titan deathmail, the state of the Great War, and more.
In DON’T PANIC, Al gets walked through missions and mission rewards by the grizzled old vets. Crovan recommends The Kill Mission Survival Guide (works in game) for all budding (or experienced) mission runners out there.
In the listener feedback section, Crovan answers a couple of ship setup questions, and each of the guys chooses one listener mail to discuss on air. Did yours make it? Listen to find out!
This week’s out of game discussion is replaced with a community focus, where the guys promote Morphisat's Blog, Shut Up, We're Talking, and Massively".
Please, please keep giving us feedback. We can’t get to everything every week, but we do appreciate the input and questions. If you’re interested in voice mailing us, please try the mp3 or wav file in an e-mail method for now while I try to get Skype sorted again.
Contact Info:
GAX Online Group:
The Drone Bay
E-Mail:
dronebay|at|gmail.com (comments/questions for everyone)
crovan|at|eve-mail.net
crazykinux|at|gmail.com
alsedrech|at|gmail.com
Skype:
Dronebay
Blogs:
Bitter Old Noob (Crovan)
CrazyKinux’s Musing
The Littlest Drone (Alsedrech)
Friday, March 21, 2008
EVE's Council of Stellar Management: Making E-Democracy Work
Recently, the EVE Online official forums have been awash with thread after thread about the CSM, and how this or that single detail needs serious review. Some of those concerns are valid, in my view, but many are based on faulty premises when translating the real world ideas of representation to the online community. CCP's undertaking means they are now charged with the unique challenge of predicting the outcome of something nobody has seen before. The following entry will be cross-posted onto the EVE Forums, but I put it here in order to have it all in one place (character limits on the forums and whatnot. Be warned, this is not a short entry, but the big bullet points will be bolded, so you can dodge parts of the incoming wall-o-text. My current concerns and suggestions are as follows:
1. Give Non-Forum, Non-EVE-Mail Means to Contact Representatives: This is a practical point for the preservation of the sanity of those elected. Be it a separate Councilman (or woman) character, or a dedicated out of game e-mail, something as an alternative to in-game conversation and EVE-Mail spam will be critical to allow the CSM members to actually continue to enjoy playing the game.
2. Support and Facilitation of Pre-Election Discussion Make the candidate's chosen character names public. There are many player media outlets out there that would love to have a chance at setting up some interviews/discussions/debates, but we need the info in order to set it up. Also, since I understand that CCP may want to stay out of the campaigning and interviews with their own volunteers, make some other means on the official website to publish articles, link podcasts, and schedule debates. A sub-forum would be ideal.
3. Campaign Rules, or Lack Thereof: It really matters little to me whether CCP does or does not regulate campaign tactics and financing, but what rules are present need to be firmly laid down and strictly followed. Any leeway in the first election will mean an ever-increasing number in the future. Two months is not long to campaign, as-is, and candidates should have their rules (or statement that there are no rules) ASAP.
4. Constituency: While there are advantages to the universal representation scheme currently offered, constituency is something worth discussing. Constituencies are sub-divisions of the whole that would choose their own representatives. Most elected legislative bodies work this way. I generally like the idea of making sure that voices from various areas and walks of EVE life are heard, but I think this idea runs into a few problems. The biggest issue I see is the division of the constituencies themselves. There is no single way to divide EVE players into neat groups. Do you divide industrialists, miners, and pvpers? Many players are some combination of the above, and even those who are reasonably dedicated will often branch out into other fields. These are not hard and fast distinctions, as they depend solely on self-identity. Territorial and Empire vs. Alliance space distinctions bring up similar concerns. In short, this might be something to consider in the future, but I think CCP is wise to keep clear of it for now.
5. Improved Referendum: While the system in the CSM for suggestions from the outside is not a true referendum, I think the term still works for what we have here. Basically, if five percent of the accounts in EVE vote that Issue X should be brought forth to the CSM and CCP, it simply happens. No approval of a CSM member is required. In an ideal situation, the CSM will be diverse enough that most worthy topics will make it through without recourse to referendum, but the best course is usually to expect the best and prepare for the worst. In this case, I am not sure a percentage is the right answer. It may work in the real world for this sort of thing, but EVE's populace is so small and ever-changing that five percent could vary by hundreds of votes from month to month. For the sake of the sanity of those monitoring the referendums at CCP, as well as simplicity's sake, I recommend a flat number that is reasonably achievable, say 7,500 as a ballpark.
6. Term Limits: Incumbency, combined with a lack of term limits, leads to stagnation of political innovation in the real world, as well as a significant boost to the grip that lobbyists have over representatives. With CCP being so keen on progress and new ideas, I believe a hard term limit of somewhere between two and four terms is ideal.
7. Realistic Expectations: The Virgin Worlds interview with Pétur Óskarsson demonstrated to me that CCP has a realistic outlook, namely that the CSM will be an immense undertaking to organize and implement, and may well not be considered a "success" by the community within the first year. This is a good thing. I tend to agree that it is unlikely we'll see anything earth-shattering (at least in a good way) from the CSM for a year or so. Patience is key here.
Friday, March 14, 2008
Making Factional Warfare Work In EVE: Realistic Politics
Factional warfare is, without a doubt, my most anticipated feature for EVE. Ambulation looks great, and I'm sure it will be a great addition to the game, but at the end of the day it is going to be a cosmetic change, at least initially. The premise for factional warfare, as far as I can tell at this stage, is to have a resurgence and creation of various wars and skirmishes between the major NPC empires of EVE that allow for player involvement. Whether this means traditional EVE PvP, or PvE content, or even an introduction of RvR is yet to be seen. No matter the final form, the concept of factional conflict grants CCP the opportunity to really open up the universe to give it a more interactive feel. This is a real challenge to build into the game as it stands now, since a mis-step could really break things and send us down the SWG path. I have more faith in CCP than that, though.
As it stands now, the universe, while interesting and well-designed, is really little more than a backdrop for the interactions of players. While this model has proven sufficient for the enjoyment of their subscriber base thus far, the fact that they are developing a factional warfare system speaks to the fact that CCP is interested in making the NPC world more approachable.
I know I've mentioned factional warfare in the past, but what I'd like to do here is to describe some of what I think would be critical features for a successful implementation of the system. Mechanics and whatnot aside, the first thing I would like to cover is the handling of different political structures and interactions within EVE. I choose politics first for two reasons. First, it is where my educational background is. Second, in order for this project to be a success, CCP needs to create a system of complex interactions that are at least competitive with the look and feel of the interactions between player groups.
The first step to realistic interactions between the NPC factions is the proper establishment of what each of those factions is, politically and structurally. We have the broad strokes: Amarrians are a monarchical theocracy somewhat reminiscent of medieval Europe, the Gallente are absolute freedom classical liberals and laissez-faire advocates of 18th and 19th century France, the Caldari are a supercapitalist state bordering on fascism, and the Minmatar are the burgeoning republic of freed slaves. That's enough background for player to player roleplay interaction, but incorporating the NPCs means that they will need backstories as detailed and diverse as those of the players. That isn't to say that each NPC needs pages of personal history, but the major ones certainly do, and each faction and sub-faction should have some detail put into their own philosophies, governmental systems, and relationships with other factions/sub-factions. This leads to the opportunity for a new depth of intra-faction roleplay as well. For example, the Gallente and Intaki bloodlines of the Gallente Federation have vast differences in their general disposition, so expanding that and allowing players to align themselves more closely with their own chosen ideology will give a richer roleplay experience.
On the subject of ideologies, I think factional warfare gives CCP and the EVE player base the chance to break away from the racially-defined philosophical paradigms. Right now, the major RP groups out there, with the exception of Star Fraction (anarchists of the Heinlein vein), are all tied to one faction or another. With the way the game is now, that means they are tied to one race. Factional warfare gives the chance for groups to rise and flourish with any consideration of player or NPC base being extrinsic to the cause of the organization.
It is a lot of work to put in, and maybe this is exactly what CCP is doing, but the radio silence and continued delays make me wonder if my most anticipated feature is coming any time in the near future.
Tuesday, March 11, 2008
The Drone Bay Podcast: Episode 2 - Now With More Seismic Events!


The Drone Bay #2 (Click to Download/Play)
The Drone Bay returns for Episode 2! Yes, it’s the third episode, and I definitely had to re-record the intro 2 or 3 times to stop saying “Episode Three,” but meh. This week brings you more of the discussion, guides, and listener mail that you’ve been asking for. As always, please contact us with any suggestions or feedback.
Bring on the Drones:
First off is the weekly recap, where the guys discuss the end of the tourney (congrats Ev0ke!), the stalling out of the Delve offensive (for now), and the Council of Stellar Management. Also, the guys got a bit more media attention this week, which is good, because our egos need inflating. Check out Crovan’s CSM blog entry which got a bit of press from Massively and Ten Ton Hammer this week. CK’s economic segment notes also made Massively’s front page, so we are all feeling smugly superior for a bit.
In DON’T PANIC, thanks to popular demand, the crew discusses corporations and how to look for employment in EVE. One site we are plugging this week is EVE-Careers, a very slick looking database and classifieds site for both employers and prospective employees.
In the listener feedback section, the guys tackle a few questions about starting out in PvP, as well as explaining just what on earth skill hardwirings are for.
The discussion this week centers on suicide ganking, particularly the recent all out war on high sec miners on behalf of Goons and their alts. Tune in for their sage and wise suggestions, all in a continuing theme of telling CCP how to run their game.
Please, please keep giving us feedback. We can’t get to everything every week, but we do appreciate the input and questions. Also, please drop us a Skype voicemail or e-mail us an mp3 if you want to hear your own voice on the show (provided you sound decent and don’t talk nonsense).
Contact Info:
GAX Online Group:
The Drone Bay
E-Mail:
dronebay|at|gmail.com (comments/questions for everyone)
crovan|at|eve-mail.net
crazykinux|at|gmail.com
alsedrech|at|gmail.com
Skype:
Dronebay
Blogs:
Bitter Old Noob (Crovan)
CrazyKinux’s Musing
The Littlest Drone (Alsedrech)
